araidsrc.zip 28319 ** Source for Tunnel Effect by PlastiikkiPaketti of | Skraappa Skruuppi : used in Stars/Nooon and | Paimen/Coma, Doesn't explain the algorithm, not | very optimized, low resolution Assembler, | Pascal, real-mode bca_tnl.zip 19956 ** Tunnel Source by bca of Karva : A texture mapped | tunnel effect. Has holes in the tunnel. No | useful comments in the source. One nifty | (old!) idea of taking advantage of mirrors in | the lookup table. FYI - vasen=left, | oikea=right, yl„=upper, ala=lower. Pascal, | real-mode fdtunnel.zip 4008 ***+ Free direction tunnel tutorial by Blackaxe of | Kolor : A good tutorial about coding free | direction tunnels using the realtime raytracing | method. Text freedir.zip 48954 **+ Free direction tunnel tutorial by Kombat : | Basicaly the same info as can be found in | fdtunnel.zip by Blackaxe of Kolor. Text, C syn.zip 31848 **+ ND.exe by Friar Tuck : Example of a dot tunnel - | Spaghetti code and no explanation. Also | doesn't generate the dot tunnel real time, | rather it has the rungs of dots precalculated | in the exe. Assembler, real-mode tubesrc.zip 22030 * tube by James Johnson : Example of a dot tunnel - | Poorly done, looks horrible, no explanation or | comments, no timing synching. C/C++, real-mode tunnel.zip 37658 *+ tunnel by ? : Example of a dot tunnel - That it | was done in basic is about the only plus. | Looks so-so, no comments. Assembler, Basic, | real-mode tunnele.zip 41102 **+ Tunnel by Gedge : Another tunnel example | Assembler, Pascal, real-mode