1 - Ball - Generator
Par1 = Freq Counter

2 - Kugel
Par1 = Live
Par2 = StartLive
Par5 = FromPlayer

3 - Ball - Generator
Par1 = Freq Counter

4 - Fire - Generator
Par1 = Freq Counter

5 - Fire - Generator
Par1 = Freq Counter

6 - Fire
Par1 = Live
Par2 = StartLive
Par3 = Refire 1=On 0=Off
Par4 = Owner

7 - Engel
Par3 = StartY

9 - Pad
Par1 = Orig X Pos
Par2 = Orig Y Pos
Par5 = StandOn

10 - Bridge
Par1 = Orig X Pos
Par2 = Orig Y Pos
Par5 = StandOn

11 - Box
Par1 = CreateObj (siehe BOX)
Par5 = Punched

12 - FireWerfer
Par5 = Sammel by Pl1

13 - Minigun
Par5 = Sammel by Pl1

14 - MinigunShot
Par1 = Live
Par5 = Crash

15 - Bumper
Par1 = Orig X Pos
Par2 = Orig Y Pos
Par3 = StandTyp (Player=1/Object=0)
Par4 = StandNr
Par5 = StandOn

16 - Player - Start - Position

17 - KluKlux - Enemy
Par3 = Vorhanden (0 = Nicht Da ; 1 = Da)
Par4 = Energy

18 - Medikit

19 - SpiderMan - Enemy
Par3 = Vorhanden (0 = Nicht Da ; 1 = Da)
Par4 = Energy

20 - Krperteil - Death
Par1 = Live
Par2 = KrperteilNr
Par3 = StartLive

21 - Ball Blaster
Par5 = Sammel by Pl1

22 - LevelEnde
Par5 = Berhrt

23 - Leben

24 - Alex - Kidd - Boss

25 - Rocket

26 - Enemy 1
Par3 = Vorhanden (0 = Nicht Da ; 1 = Da)
Par4 = Energy
27 - Enemy 2
Par3 = Vorhanden (0 = Nicht Da ; 1 = Da)
Par4 = Energy
28 - Enemy 3
Par3 = Vorhanden (0 = Nicht Da ; 1 = Da)
Par4 = Energy
29 - Enemy 4
Par3 = Vorhanden (0 = Nicht Da ; 1 = Da)
Par4 = Energy
30 - Enemy 5
Par3 = Vorhanden (0 = Nicht Da ; 1 = Da)
Par4 = Energy
31 - Enemy 6
Par3 = Vorhanden (0 = Nicht Da ; 1 = Da)
Par4 = Energy
32 - Enemy 7
Par3 = Vorhanden (0 = Nicht Da ; 1 = Da)
Par4 = Energy
33 - Enemy 8
Par3 = Vorhanden (0 = Nicht Da ; 1 = Da)
Par4 = Energy

---- Box ----
1 : FireWerfer
2 : MiniGun


---- Enemies ----
1 : KluKluxMan
