2001/04/14  Kuno Woudt <warp-tmt@dds.nl>

	* src/bob.src/main.c: 0.1.20

	* src/bob.src/main.c: changed sleep();

	* src/clean.bat: NT support :)
	
	* src/bob.src/main.c: 0.1.19

	* src/GNU/Makefile: 
    	* src/tools.src/*: lots of linux
    	port stuff.

	* src/bob.src/main.c: changed the
    	config file loading/saving to cope
    	with GII key consts.

    	* src/bob_ggi.c:
    	* src/bob_ggi.h: ggi port by smoke.

2001/04/13  Kuno Woudt <warp-tmt@dds.nl>

	* src/bob.src/main.c: 0.1.18b

	* bob.src/bob_game.c: fixed a nasty access 
    violation in the win anim.

	* src/bob.src/main.c: 0.1.18

	* bob.src/bob_text.c: updated the credits.

	* bob.src/bob_game.c: winning animation
	done + wait for keys during death/win anim.
	(mutilated the game loop a bit and I had to 
         split up game_dudes into game_dudes_part1 
         and game_dudes_part2 for this).

	* src/bob.src/main.c: 0.1.17

	* bob.src/bob_game.c: death animations,
	(winning anim still to do).

	* bob.src/bob_game.c: some optimizing to
	game_zoom in game_visualfx().

	* Arrived at Mekka & Symposium 2001 :)

2001/04/09  Kuno Woudt <warp-tmt@dds.nl>

	* src/bob.src/main.c: 0.1.16

	* bob.src/bob_game.c: changes to game_clear_player.
	(evil mutants weren't removed properly between
	 games, and messages still aren't removed between
	 games, but their countdown is adjusted).        

	* src/bob.src/main.c: 0.1.15

	* src/bob.src/main.c: changed default settings.
	(player 1 = cpu bob, player 2 = bob :).

	* src/*: moved all source into a subdir of the 
	archive as a first step to a release package now
	that all features are done, and i'm starting work
	on improving and adding and cleaning all fluff :)

	* bob.src/bob_game.c: fix to the gameover screens.

	* bob.src/main.c: 0.1.14

	* bob.src/bob_text.h: commented #define MENU_INFO,
	the game is 33792 bytes with MENU_INFO, and 29184
	bytes without it.
	
	* readme.html: updated things all over the place.
	(gameplay, powerups, intro, system requirements,
         and a few small fixes).

	* bob.src/bob_game.h: 
	* bob.src/bob_game.c: added a message buffer
	which shows messages on the screen (e.g. which 
	powerup a player just used etc.).

2001/04/06  Kuno Woudt <warp-tmt@dds.nl>

	* bob.src/main.c: 0.1.sf2k

	* bob.src/bob_game.h: small fix to eleminate
	an access violation which cropped up in the
	game_zoom powerup.

	* bob.src/bob_game.c: small tweaks to the
	game over and final result screens.

	* bob.src/main.c: 0.1.12

	* bob.src/main.c: 
	* bob.src/bob_game.h:
	* bob.src/bob_game.c: added a much needed 
	championship mode in which you play 4/8/16/32
	or 64 games and one on of the players is declared
	a winner at the end of that based on score.
	Also cleaned up the game over screens for this.

2001/04/05  Kuno Woudt <warp-tmt@dds.nl>

	* bob.src/main.c: 0.1.11

	* bob.src/bob_game.h:
	* bob.src/bob_game.c: implemented most of the
	optimization tricks smoke suggested - there
	is some improvement on my old box.

	* bob.src/main.c: 
	* VisualC/*: changed the unsigned char music
	to volatile, that may have caused my threading
	problems (thanks avoozl!).

2001/04/04  Kuno Woudt <warp-tmt@dds.nl>

	* bob.src/main.c: 0.1.10

	* VisualC/*: changed the optimize option, 
	again, "maximize speed" wasn't safe either.

	* bob.src/main.c: 0.1.9

	* VisualC/*: changed the optimize option, 
	"minimize size" is crashing the music thread.
	(read doc/todo.txt for more info).

2001/04/03  Kuno Woudt <warp-tmt@dds.nl>

	* bob.src/main.c: 0.1.8

	* bob.src/bob_game.h:
	* bob.src/bob_game.c: implemented some cheesy AI,
	although cpu bob exhibits some stupid behaviour
	it mostly survives the course now :)

	* bob.src/main.c: 0.1.7

	* readme.html: moved command-line options to their
	own chapter.

	* bob.src/main.c: improved command-line parsing
	of windowed and nosound options.

	* bob.src/main.c: 0.1.6

	* readme.html: updated system requirements to
	reflect the game_drug cpu hog. :)

	* bob.src/bob_sin.h:
	* bob.src/bob_sin.c:
	* bob.src/bob_game.h:
	* bob.src/bob_game.c: game_drug powerup is done,
	a bit sluggish on my p133mhz though.

2001/04/01  Kuno Woudt <warp-tmt@dds.nl>

	* bob.src/main.c: 0.1.5

	* readme.html: moved lots of stuff around, fixed a
	few mistakes and added a `links' chapter.

	* bob.src/bob_game.h:
	* bob.src/bob_game.c: game_zoom, game_reverse
	and game_speedup powerups are done.

	* bob.src/bob_game.h:
	* bob.src/bob_game.c: removed the inventory code
	as it's more fun without it i think and fixed a
	flaw in the powerup pickup code (game_use_item()).

	* bob.src/main.c: 0.1.4

	* VisualC/bob.dsp: phew! i knew there was 
	something wrong about the 30k, i forgot set
	the active project from debug to release :)
	So, i'm now at 26624 bytes for bob.exe.

	* bob.src/*: squeezed some more data and code.
	(damn!, still at 30208).

	* bob.src/bob_dx7.h: woops, forgot to dispable
	#define DEBUG. (damn!, still at 30208).

	* data.src/main.c: 
	* data.src/bob_text.c:
	* data.src/bob_text.h: removed the info
	menu to save more space.
	(from 31744 to 30208).

	* data.src/drbob2.lbm: fixed a few pixels
	and removed all uppercase chars from the
	small font (and promoted the lowercase chars
	to uppercase) to save some room.
	(from 32256 to 31744 bytes).

	* bob.src/main.c: 0.1.3

	* fxmp.src/ticker.c: 
	* fxmp.src/config.h: removed lots of unused
	effects and printfs (well, shoved them inside
	"ifdef"s actually :). which reduces the size
	of the packed .exe from 33280 bytes to 32256.
	(only 512 bytes left - eek!).

	* bob.src/main.c: 0.1.2

	* bob.src/main.c: music!

	* fxmp.src/fxmp.c: small fixes to fxmp_play
	to support changing song.

	* fxmp.src/load_xm.c: load .xm from
	memory.

	* fxmp.src/ticker.c: 
	* fxmp.src/config.h: #define LOOP support :)

	* bob.src/bob_data.c: include game.xm and menu.xm
	
	* readme.html: woops. forgot to change the
	license blurb the readme.

2001/03/31  Kuno Woudt <warp-tmt@dds.nl>

	* bob.src/main.c: 0.1.1

	* bob.src/*:
	* doc/*: after doing some tests with both
	elitegroup's port of cubic's mxmplay and
	firelight's minifmod i've decided not to
	use either of them. So i have changed the
	license back to GPL again ;-)

	* bob.src/main.c: 0.1.0

	* doc.src/bob.design.doc.txt: removed 
	everything which i've written down properly
	in the readme.

	* bob.src/*:
	* doc/*: changed the license to LGPL so
	i can implement non-GPL music players like 
	minifmod or mxm - this a major change IMO
	and is therefore reflected in the version.

	* doc.img/*.gif:
	* readme.html: I have written most of the
	readme, some gameplay elements are missing.

	* bob.src/main.c: fullscreen = !(argc-1);

	* bob.src/bob_game.c: 
	* bob.src/bob_game.h: limit framerate at
	76 hz, as most vidcards can be set a lot
	faster these days.

	* bob.src/gettime.c:
	* bob.src/gettime.h: gettime();

2001/03/30  Kuno Woudt <warp-tmt@dds.nl>

	* bob.src/convert.h:
	* bob.src/convert_8bit.c: Introduced the converters from
	my 8bit TinyPTC adaption to aid windowed support.

	* bob.src/bob_dx7.h:
	* bob.src/bob_dx7.c: Windowed support was added, however
	i don't think windows are ever indexed mode - so this is
	a *LOT* slower - still plays fine on my celeron 466 but
	fullscreen 8bit is mandatory on p133.

2001/03/29  Kuno Woudt <warp-tmt@dds.nl>

	* bob.src/main.c: 0.0.19

	* doc/bob.design.doc.txt: added some powerup ideas from 
	tharsis, which should replace game_join and game_lamer.

2001/03/26  Kuno Woudt <warp-tmt@dds.nl>

	* bob.src/main.c: 0.0.18

	* data.src/drbob2.lbm: complete redraw of the powerups,
	plus borders around most things (there's still a few
	wrong pixels in there though).

	* bob.src/bob_game.h:
	* bob.src/bob_game.c: made the dots bigger in game_items on
	advice from tharsis - looks a lot better indeed. Also
	added borders to the bars to coincide with the new larger
	powerups and creatures with borders. Although the code still
	has to be written for them the powerups listed below are
	updated to game_reverse and game_slowdown.

	* doc/bob.design.doc.txt: added some powerup ideas from 
	tharsis, which should replace game_join and game_lamer.

2001/03/25  Kuno Woudt <warp-tmt@dds.nl>

	* bob.src/main.c: 0.0.17

	* bob.src/bob_game.h:
	* bob.src/bob_game.c: some more powerups are done (game_bars,
	game_gravity, game_prison) and the main loop was cleaned up
	a LOT.

	* bob.src/main.c: 0.0.16

	* bob.src/bob_game.h:
	* bob.src/bob_game.c: preliminary powerup. only game_food is 
	partly done.

	* bob.src/main.c: 0.0.15

	* bob.src/bob_game.h:
	* bob.src/bob_game.c: evil mutant movement + animation.

2001/03/24  Kuno Woudt <warp-tmt@dds.nl>

	* bob.src/main.c: 0.0.14

	* data.src/drbob2.lbm: some fixes to the evil mutant and player
	sprite + revised palette.

	* bob.src/bob_game.h:
	* bob.src/bob_game.c: done character movement + animation, 
	preliminary game logic.

	* bob.src/main.c: 0.0.12

	* bob.src/bob_game.h:
	* bob.src/bob_game.c: score + inventory renderering
	is done, preliminary character movement + rendering.

2001/03/22  Kuno Woudt <warp-tmt@dds.nl>

	* bob.src/main.c: 0.0.10

	* bob.src/bob_text.h:
	* bob.src/bob_text.c: 
	* bob.src/main.c: added story from design doc.

	* bob.src/bob_game.h:
	* bob.src/bob_game.c: dot and item rendering is done.

	* tools.src/spriteripper.c: a quick hack of fontripper to do
	sprites (i.e. no RLE encoding of the output cells).

	* data.tmp/drbob2*.jrs.h:
	* data.tmp/drbob2.pal.h:
	* data.src/drbob2*.jrs:
	* data.src/drbob2.lbm: created sprites for the player, the evil
	mutants and all powerups/items.

	* bob.src/main.c: 0.0.9

	* bob.src/bob_text.h:
	* bob.src/bob_text.c: 
	* bob.src/main.c: added score radix and keyboard map
	to config screens.

	* bob.src/bob_game.h:
	* bob.src/bob_game.c: some screen layout is done: the bars
	are moving and preliminary score display.

2001/03/21  Kuno Woudt <warp-tmt@dds.nl>

	* bob.src/main.c: 0.0.8

	* bob.src/bob_text.h:
	* bob.src/bob_text.c: 
	* bob.src/main.c: player config screens added (includes
	keyboard settings, player names and save/load a cfg
	file).

2001/03/19  Kuno Woudt <warp-tmt@dds.nl>

	* bob.src/main.c: 0.0.7

	* bob.src/bob_game.h:
	* bob.src/bob_game.c: start of game code.

	* bob.src/main.c: 0.0.6

	* bob.src/main.c: cleaned up main loop to act on menu
          selections.

	* bob.src/bob_text.h:
	* bob.src/bob_text.c: CREDITS text + menu contents

	* bob.src/typeface.h:
	* bob.src/typeface.c: all menu code.

2001/03/18  Kuno Woudt <warp-tmt@dds.nl>

	* bob.src/main.c: 0.0.5

	* tools.src/fontripper.c: fixed a few bugs.

	* bob.src/bob_text.h: WELCOME text.

	* bob.src/typeface.h:
	* bob.src/typeface.c: created render_text(), includes
	  '\n' support too.

	* bob.src/main.c: 0.0.4

	* tools.src/fontripper.c: ported fontripper from jeeves back to .c
	* data.src/drbob.lbm: some small fixes to the font.

2001/03/17  Kuno Woudt <warp-tmt@dds.nl>

	* bob.src/main.c: 0.0.3
	* bob.src/bob_dx7.c: added palette support to bob_dx7.c.
	* bob.src/bob_dx7.c: directinput support.

2001/03/16  Kuno Woudt <warp-tmt@dds.nl>

	* bob.src/main.c: 0.0.2
	* bob.src/main.c: start of 32k game compe entry.
	* bob.src/bob_dx7.c: preliminary directdraw stuff done.
	* doc/bob.design.doc.txt: updated TODO list.
